Saganami Island Tactical Simulator (SITS hereafter) is a training tool used PDF of these pages are available at the Ad Astra Games download library off of. of Honor Harrington! Saganami Island Tactical Simulator puts you in command of the sh. Watermarked PDF. $ $ 1 2 3 4 5. Watermarked PDF This supplement for Saganami Island Tactical Simulator ( FSW ) has 15 ships with class histories, and a scenario.

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Saganami Island Tactical Simulator (SITS) brings the thrilling starship combat action of David Weber's Honorverse novels to your tabletop! Saganami Island. I am based in the UK and looking for some help on Saganami Island Tactical Simulator. I bought the rules PDF from Wargames Vault and now. The Saganami Island Tactical Simulator (SITS hereon in for obvious . additional ship SSDs (not included with the game) in PDF format for free.

USD Dunno what sending that to the UK from Canada would cost, though it's probably non-trivial; but if you're interested let me know and I'll see what it weighs.

Vagabond Elf, what would the shipping be to Florida? I've had my eye on SITS for a while now but could never be convinced enough to pull the trigger.

And I'm a self-confessed HH lover: You can download free pdfs of the cardboard ship boxes from link. Bob- sorry, I forgot all about this thread. If you're still interested, email me at vagabondelf at yahoo. I actually just ordered from Final Sword yesterday. I'll let you know how my experience goes.

I still need to get the 2. Sorry - only verified members can post on the forums. Do not get tilt boxes.

They only really worked with the paper ships rather than the miniatures These are better if more expensive link. The Setting Book - The beginning of this is a collected summary of all the technical bits from the books.

This is followed by the history, economics, and politics of Manticore, the low down on the Manticoran and Havenite Navies, and a description of key battles in Manticoran Havenite war, with set up instructions should you wish to play the battles as scenarios. I loved the technical stuff, but skimmed ever faster through the histories.

Saganami Island Tactical Simulator

Ship Book 1 — This contains the SSDs of the ships, but also a page of historical data on each, including the battles each ship was involved in, and the ever breath-taking renders of the ships themselves by upcoming SF 3D artist Charles Oines apparently uncredited in the books, so do forgive me if I keep dropping his name to give him the exposure I think he deserves.

To download those books would cost as much as the game, and it renders the series searchable. The Core Rulebook. The sidebars are used extensively for examples, helpful illustrations, notes on the design, and best of all, direct quotes from the books that echo and embellish the rules being presented.

I did and I felt that it was money well spent. The Lows — Firstly there are the two large paper hex maps, one blue and one white printed with 34mm hexes on one side and 20mm hexes on the other.

However felt maps are available for download separately from Ad Astra Games and indeed elsewhere Mr Hotz does famously good work. There are plenty of examples, but the spiral structure, by which things are returned to in increasing detail several times leads to a weakened sense of how playing the game actually looks.

/tg/ - Traditional Games

I'm trying to find where to start learning but am getting lost in the descriptions of the play-aids. I'd do the whole, 'play the game, not read the book to learn the rules', but I need a place to start.

Also the box cover is a rectangular tube that slides over the box, making access fiddly. I went out and bought a large black box-file, cut up and mounted the box cover on it and then binned the original box.

You may also want some small ball bearings to put in the box miniatures for stability. The missile defence and damage resolution engines literally produce the characteristic missile cull reports and damage reports from the books. This is a great game for any starship combat fan. The idea of capital ships blowing each other into scrap is why we play games like this in the first place. The full 3D-movement engine adds a lot of tactical richness in a way that is essentially painless.

All that said, this is really a game of the books. Should I upgrade? SITS 1.

SITS 2. This means that experienced players can actually play it in real time at 6 minutes per turn which is 6 minutes in game time. Each missile salvo can now be sent through the defences in just 4 pairs of d10 rolls. One-click unsubscribe later if you don't enjoy the newsletter. Log In with Facebook. Log In I am new here. Remember me. Password forgotten? Click here.

Saganami Island Tactical Simulator: Ship Book 2 -Ship Book.

Watermarked PDF. This file contains the ship book for this product. This does NOT contain the box minis. Customers Who Bought this Title also downloadd. Reviews 0. Please log in to add or reply to comments.

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Saganami Island Tactical Simulator

Core Rulebooks. Non-Core Books. Other Tabletop Games. Gift Certificates.This title was added to our catalog on November 17, If any books bearing your information are found being distributed illegally, then your account will be suspended and legal action may be taken against you.

Also, their file size tends to be smaller than scanned image books. My Library. Customers Who Bought this Title also downloadd. We essentially digitally re-master the book. We mark clearly which print titles come from scanned image books so that you can make an informed download decision about the quality of what you will receive.

However, most of the miniatures games available are fundamentally 2D, and often reflect cinematic rather than Newtonian mechanics.