BATMAN ARKHAM KNIGHT GUIDE PDF

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This unofficial game guide for Batman: Arkham Knight contains a detailed walkthrough for all the missions in the game (story missions and side quest, e.g. Batman: Arkham Knight Game Guide & Walkthrough Strategy Game Guide and This PDF game guide is compatible with the free Adobe Reader format. Welcome to our guide to Batman master Rocksteady's latest foray into the incredible Batman Arkham series – Batman: Arkham Knight.


Batman Arkham Knight Guide Pdf

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Welcome to IGN's Guide to Batman: Arkham Knight. Here you will find the Walkthrough to the main story campaign of the game: City of Fear. Batman: Arkham Knight is the final chapter in Rocksteady Studios' acclaimed Batman: Arkham trilogy. It was released June 23, for the. For Batman: Arkham Knight on the PlayStation 4, GameFAQs has 8 FAQs (game guides and walkthroughs).

Medical Assistance Forget brutes, swordsmen, or electro-stick carrying goons. Medics are the biggest threat of the enemy's army, able to resuscitate knocked-out comrades if given the chance. Later gadget tech can disrupt their equipment and fry the healers on use, but to begin, work out how to get to them first before engaging anyone else.

They'll block any straight strike, so you need to dizzy them first with a cape swipe, then deliver a pounding. It takes upwards of 15 hits to knock them out, so your best strategy is first clear a crowd of everybody but Brutes and weaponless thugs.

You can still counter other attacks mid-beat-down and if you're quick have enough time to continue the chain. So start a beat-down combo, only counter any incoming strike, and continue. If Brutes carry blades or tasers, use the disruptor when you unlock it to stagger them first.

If you've two weapon-carrying Brutes in a group, knock out everyone else first before tackling them. Rig the Bodies A cool trick. Do a silent takedown, then spray explosive gel by the body. When squads come to check on their comrade, you can trigger an explosion and take out a few extra threats in one go.

Note: certain soldier types can spot the gel and disarm it. Drones and Invisibles Explained in-game via a specific situation, but worth repeating. Use your remote hacking device on drone operators to get the operational codes for their mechanical buddies, then turn the mechanical buzzards on their own squads.

You'l encounter soldiers whose equipment hides them from your Detective mode. You can eventually disrupt this with a later gadget upgrade, but to start, keep out an eye for their radio chatter - that icon still appears in Detective mode, giving you a rough approximation to their location.

Batclaw Swipe Cooler gadgets are to come, but you can't beat the reliability and ease of use in the Batclaw during combat. Tap trigger and top face button to fire it at an enemy and yank them towards you, and follow up with a clothesline to get them hitting the dirt. Smarts There is a heavier emphasis on combat in Arkham Knight, but that doesn't mean you can't bring your smarts; the old joke about Batman being unbeatable with enough prep time rings semi-true here. The odds will shift in your favour if you scout before you alert enemies to your presence.

It means you can cook up strategies, work out routes through rooms the Arkham Knight will tell his troops to rig ledges or seal grates if you start favouring high or low attacks and which enemies to take out first see Medical Assistance, Hammering the Heavies.

Batman: Arkham Knight walkthrough and guide

It's the Car Certain heavily-armed guard posts offer seemingly impossible odds. Scout out the area: there are either well hidden gate controls you can remotely access to open the doors and call in the Batmobile always remember you can control it remotely - some situations demand its use , or gates you can use the tank's winch on to pull apart.

It's the Car Part 2 Sticking to the streets on foot isn't advisable due to high enemy count and cars targeting you plus why run when you can glide or drive? However, if you do get into a brawl and you're on a road, tap the shoulder button to call in the Batmobile, which'll power slide into your attackers, frying them with an electrical charge. Interact with him, then ready yourself for one hell of an opening to Batman's latest adventure. Eventually, you'll be reacquainted with the dark knight himself, high atop a radio tower overlooking Gotham City.

Your first task is to locate Commissioner Gordon, currently waiting on a rooftop near the Bat Signal in the distance. Leap off the building and glide toward your destination, using the waypoint marker to guide you to your rendezvous point. If you begin to lose momentum on your travels, don't forget that you can dive to the earth and pull back up to glide higher and faster.

Of course, you've full access to your trusty Grapnel Boost too, enabling you to latch onto distant objects and zip through the air at ludicrous speeds. Once you reach your destination, Gordon will fill you in on the current Scarecrow situation, pointing you in the direction of your next lead.

With the frankly overwhelming expanse of Gotham spread before you, it's time to start your hunt for Unit Locate the waypoint marker then hop down off your perch, gliding toward your new goal. On your arrival, follow the prompts and begin picking off the swarm of goons surrounding the police officer using a selection of strikes and counters.

Once the last enemy has been felled, interact with Unit to proceed. Next, follow the on-screen prompt to even the odds in just about the flashiest way imaginable.

Batman: Arkham Knight Riddler guide

When you're safely ensconced in the Batmobile, hit accelerate and start your journey through the streets, taking time to familiarise yourself with the car's controls. Once you're up to eye watering speed, track down the armoured truck by following the moving waypoint marker through the city.

You can also use the convenient guide arrows on the ground to navigate the streets more efficiently. Roar along the rain-slicked roads until you've caught up with the military vehicle.

Once you're close enough to your target, the Batmobile's weapons targeting system automatically begins locking on. Fire a missile when prompted to dish out some considerable damage, then adjust your position, ready to lock on again.

When you've got the truck in your sights a second time, launch another strike. Repeat the process until the van comes to a dramatic stop. Finally, exit the Batmobile, locate the driver lying on the ground near his decimated van, then begin the interrogation. Once the vial of Scarecrow's toxin is yours, summon the Batmobile again and hop inside. Follow the waypoint marker until you reach your destination, then disembark. Scarecrow's safe house lies in the penthouse atop the nearby Tanaga Dojo building.

Grapple your way up the side until you reach its ornate peak. Climb to the very top and locate the ceiling window leading down into the building. Glide kick your way in, then take care of the thugs below.

Say hello to Poison Ivy then, back out in the rain, prepare to bring down the gathering militia with a bit of high tech ingenuity. Follow the on-screen prompts to bring up your quick menu and activate the Batmobile Remote. Six unmanned tanks are marauding through Gotham's streets towards your position and you'll need to deal with them quickly.

Familiarise yourself with the mode's controls then, once the tanks make their presence known, start picking them off one by one. As you do, you'll notice thin blue lines emanating from your opponents' gun turrets - these denote the drone's targeting system. Stray into a line and it turns red; stay there too long and the tank will successfully lock on to your position and fire. Given that the Batmobile's armour only offers a limited amount of protection, you should aim to keep moving during the fight to prevent your enemies from successfully locking on.

Once you've obliterated all six drones, head toward the waypoint marker and park your vehicle on top of the glowing square on the ground. To complete the sequence, deactivate Battle Mode so that Batman and Poison Ivy can safely climb onboard.

Back in the driving seat, follow the waypoint marker until you reach the glowing green icon ahead. Come to a halt close by and begin the Weapon Energy Diagnostics training challenge.

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Here, your task is to charge your secondary weapon's energy gauge by destroying the enemy targets. As soon as you're back on your feet, make your way toward the cheeky blighter smoking a cigarette in the far booth by the window. Interact with him, then ready yourself for one hell of an opening to Batman's latest adventure.

Your first task is to locate Commissioner Gordon, currently waiting on a rooftop near the Bat Signal in the distance. Leap off the building and glide toward your destination, using the waypoint marker to guide you to your rendezvous point. If you begin to lose momentum on your travels, don't forget that you can dive to the earth and pull back up to glide higher and faster.

Of course, you've full access to your trusty Grapnel Boost too, enabling you to latch onto distant objects and zip through the air at ludicrous speeds. Once you reach your destination, Gordon will fill you in on the current Scarecrow situation, pointing you in the direction of your next lead. Rescue the missing police office With the frankly overwhelming expanse of Gotham spread before you, it's time to start your hunt for Unit Locate the waypoint marker then hop down off your perch, gliding toward your new goal.

On your arrival, follow the prompts and begin picking off the swarm of goons surrounding the police officer using a selection of strikes and counters. Once the last enemy has been felled, interact with Unit to proceed. Next, follow the on-screen prompt to even the odds in just about the flashiest way imaginable.

When you're safely ensconced in the Batmobile, hit accelerate and start your journey through the streets, taking time to familiarise yourself with the car's controls. Interrogate the driver of the military vehicle for information on Scarecrow Once you're up to eye watering speed, track down the armoured truck by following the moving waypoint marker through the city.

You can also use the convenient guide arrows on the ground to navigate the streets more efficiently. Roar along the rain-slicked roads until you've caught up with the military vehicle. Once you're close enough to your target, the Batmobile's weapons targeting system automatically begins locking on.

Fire a missile when prompted to dish out some considerable damage, then adjust your position, ready to lock on again. When you've got the truck in your sights a second time, launch another strike.

Repeat the process until the van comes to a dramatic stop. Finally, exit the Batmobile, locate the driver lying on the ground near his decimated van, then begin the interrogation. Investigate the Scarecrow's safe house Once the vial of Scarecrow's toxin is yours, summon the Batmobile again and hop inside.

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Follow the waypoint marker until you reach your destination, then disembark. Scarecrow's safe house lies in the penthouse atop the nearby Tanaga Dojo building.Harley Quinn seizes Batman's base in the Panessa movie studio to rescue the Joker-ized patients.

The game expands Batman's arsenal of gadgets and combat attacks and offers a more open world structure, allowing the player to complete side missions away from the primary storyline.

Next, you need to reach Missile Barrage Level 2, enabling you to target up to four vehicles at once. Destroy the incoming drone tanks Six unmanned tanks are marauding through Gotham's streets towards your position and you'll need to deal with them quickly.

Follow the waypoint marker back through the city and drive through the gate once you arrive at your destination. For Two-Face, the designers felt the character did not require changing significantly, and instead emphasized existing character traits, particularly his disfigured flesh, using references of burnt flesh as inspiration.

Rescue the missing police office With the frankly overwhelming expanse of Gotham spread before you, it's time to start your hunt for Unit Back in the driving seat, follow the waypoint marker until you reach the glowing green icon ahead. Favour Drone Hacks, and use them on Drones that are on the edge of the battlefield: they'll turn into the first line of defence against any newly arriving attackers and give you some breathing room. Apart from that, the second part of this guide provides descriptions of Augmented Reality Training events, where you need to prove your expertise at fighting, melee combat or driving the batmobile.